A v2 features video is available on. Keeping detailed script notes during the shoot certainly helped. I do see your logic Greenlaw, and I think we've been here before on this subject. I love the fact I can use 4 ps eyes with Ipi, its a cheap replace if anything goes wrong and it always gives me good results. So far I've completed one short film with it, working on a second one a music video, and have used the system on a couple of feature films for digital stunt doubles and background 'actors'.
. I'd save myself hours of work if I could have an audio waveform from Ipi. Some users feel there is an advantage in capturing directly within other programs like Maya and Motion Builder in realtime. You line up your multiclips, and let Pluraleyes sync it all for you - it matches and syncs the waveforms. I guess I'll have to go the hand clap way, until this option is introduced.
Once captured, the second program might be used to correct the motion and remove jitter. Mocap Studio takes a different approach. After applying the configurable Jitter Removal, you should have a reasonably clean mocap file ready for retargeting. I've been using iPi Mocap Studio since its early beta days. As I said, I haven't used Brekel for body capture but for accuracy my personal feeling is that iPi Software offers the best 'low cost' mocap system currently available.
This second stage is partially automated but you'll want to supervise it for best results. Pro Body is a Windows application that does markerless body Motion Capture of up to 6 people using a Kinect sensor. But the project I'm working on that I can't describe too much unfortunately uses other dialogue footage as well that is used alongside the mocaps. Use iPi Recorder to capture raw motion data files first using multiple cameras or Kinects. You can retarget within iPi Mocap Studio or do your retargeting and further editing in another program like Motion Builder or Ikinema Webanimate. But hey, I'm willing to give anything a try! Pro PointCloud is a Windows application that records 3D point clouds using a Kinect sensor, and exports them to mesh-cache and particle-cache formats for use in most 3D packages. Improvements include a significant boost in data fidelity and quality thanks to the use of the Kinect for Windows v2 sensor.
We used to do this way back when we 'roto-captured' our data by hand and it works fine even in this modern age. Looking at the interface there are already some things that Ipisoft could benefit from. It's how we've been syncing the performances to music in our current production. As with Brekel, Kinect 2 support is also coming to iPi Mocap Studio. I have applied for beta but will have to pick up a Kinect to use it.
I'm using Final Cut Pro with the Pluraleyes plug-in. I'm not sure if either Brekel or Mocap Studio will support multiple Kinect 2 yet, but Mocap Studio currently supports up to three Kinect for Windows which practically eliminates occlusion issues for more accurate results. . . . .
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